Re-Volt

Game Design · 1999

Re-Volt

A remote controlled car racing game co-created from scratch that hit number one on the charts and still has an active modding community today.

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Warhammer 40K: Space Marine

Game Design · 2004

Warhammer 40K: Space Marine

Modlelled and Helped design the first-playable that greenlit the project and shaped the final shipped game.

Stunt Truck Racer

Mobile Game · 2011

Stunt Truck Racer

Co-Founded Ghostmoth, built an indie mobile studio from scratch, and shipped a truck racing game that hit 500,000 downloads.

Code-a-bot

Interactive Installation · 2015

Code-a-bot

solving problems using code based logic, set in a digital robot-run recycling facility at QUT Cube, with an expert stakeholder group spanning robotics, waste management and computer science. Still in active use.

DinoZoo

Interactive Installation · 2016

DinoZoo

Lead designer on the full DinoZoo experience at The Cube, including a 17,000-pixel paleontology timeline where the entire history of complex life fits in one scroll.

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Nature Imagined

Interactive Installation · 2016

Nature Imagined

A partnership with QUT's William Robinson Gallery. I directed the ultra-high-resolution photography of the original paintings, including managing the logistics of transporting valuable originals to a commissioned photographer and wrangling the resulting enormous files, then we solved the display pipeline to render them at full fidelity across The Cube's screens.

Wind Tunnel

Interactive Installation · 2017

Wind Tunnel

A virtual wind tunnel for The Cube using reduced order models for real-time fluid dynamics, built to solve a genuine STEM workshop bottleneck, and capable of visualising airflow in ways no physical tunnel can.

Physics Observatory

Interactive Installation · 2017

Physics Observatory

An interactive cosmic observatory at The Cube featuring a gravity well added mid-sprint without disrupting the timeline, and an orrery that casued headaches.

The Living Reef

Interactive Installation · 2019

The Living Reef

AI sea life and mathematically grown coral at The Cube, later featured on a national ABC TV broadcast.

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Robot Factory

Interactive Installation · 2019

Robot Factory

Load-tested with 250,000 phantom users before opening the doors for Robotronica. On the day, nothing broke.

The Sphere

Interactive Installation · 2021

The Sphere

Inaugural content for QUT's spherical LED installation, including a Death Star that required Lucasfilm clearance, the students even looked up from their phones.

VR Train Simulator

XR Production · 2022

VR Train Simulator

Six full-motion VR training units deployed across Port Hedland for a major Australian mining company.

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Wabtec CAS Simulator

XR Production · 2023

CAS Simulator

Built for a Las Vegas conference demo, it was so good they made it a permanent QA tool with multi-user capability added after launch.

KerbQuest

Native iOS App · TestFlight Beta

KerbQuest

A native iOS app that turns Brisbane's kerbside clearout weeks into a live hunting map, GPS route tracking, council schedule overlays, and suburb ratings, now in TestFlight ahead of App Store launch.

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JiffySprint

Full-stack App · Current

JiffySprint

A sprint planning tool I directed solo, AI-assisted, React, Node.js, SQLite, live at jiffysprint.com.

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Vizutimbre

Real-time Audio Visualizer · 2026

Vizutimbre

A browser-native music visualizer mapping live audio timbre onto a glowing 3D trail via streaming PCA, hand-directed and AI-assisted, no framework, no backend.

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