Game Design · 1999
Re-Volt
A remote controlled car racing game co-created from scratch that hit number one on the charts and still has an active modding community today.
Read the story →1999 — 2026 · 15 projects
Games, large-scale interactive installations, XR simulations, and the occasional side project. Thirty years of making things that didn't exist before.
Game Design · 1999
A remote controlled car racing game co-created from scratch that hit number one on the charts and still has an active modding community today.
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Game Design · 2004
Modlelled and Helped design the first-playable that greenlit the project and shaped the final shipped game.
Mobile Game · 2011
Co-Founded Ghostmoth, built an indie mobile studio from scratch, and shipped a truck racing game that hit 500,000 downloads.
Interactive Installation · 2015
solving problems using code based logic, set in a digital robot-run recycling facility at QUT Cube, with an expert stakeholder group spanning robotics, waste management and computer science. Still in active use.
Interactive Installation · 2016
Lead designer on the full DinoZoo experience at The Cube, including a 17,000-pixel paleontology timeline where the entire history of complex life fits in one scroll.
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Interactive Installation · 2016
A partnership with QUT's William Robinson Gallery. I directed the ultra-high-resolution photography of the original paintings, including managing the logistics of transporting valuable originals to a commissioned photographer and wrangling the resulting enormous files, then we solved the display pipeline to render them at full fidelity across The Cube's screens.
Interactive Installation · 2017
A virtual wind tunnel for The Cube using reduced order models for real-time fluid dynamics, built to solve a genuine STEM workshop bottleneck, and capable of visualising airflow in ways no physical tunnel can.
Interactive Installation · 2017
An interactive cosmic observatory at The Cube featuring a gravity well added mid-sprint without disrupting the timeline, and an orrery that casued headaches.
Interactive Installation · 2019
AI sea life and mathematically grown coral at The Cube, later featured on a national ABC TV broadcast.
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Interactive Installation · 2019
Load-tested with 250,000 phantom users before opening the doors for Robotronica. On the day, nothing broke.
Interactive Installation · 2021
Inaugural content for QUT's spherical LED installation, including a Death Star that required Lucasfilm clearance, the students even looked up from their phones.
XR Production · 2022
Six full-motion VR training units deployed across Port Hedland for a major Australian mining company.
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XR Production · 2023
Built for a Las Vegas conference demo, it was so good they made it a permanent QA tool with multi-user capability added after launch.
Full-stack App · Current
A mobile-first PWA for Brisbane curbside clearout, live GPS tracking, council clearout schedule overlays, and suburb quality ratings across 124 suburbs, so you always know where to go next.
Full-stack App · Current
A sprint planning tool built, shipped, and maintained entirely solo, React, Node.js, SQLite, live at jiffysprint.com.
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